DISCLAIMER

I am feeling compelled to write up a quick disclaimer, because, you know, I like my job, a lot, and I don't want to lose it due to a misunderstanding between me, you, and my wonderful school board (no sarcasm intended--I am so appreciative of my school board). The thoughts/opinions/ideas found within this blog are my thoughts/opinions/ideas and do not necessarily reflect the thoughts/opinions/ideas of my administrators or school board. And I feel I should remind you that one purpose of a blog is to reflect one's current thoughts/opinions/ideas, which depending on when you stumble across my writing, may no longer even reflect the thoughts/opinions/ideas that I currently hold, as I am constantly reflecting, learning, and evolving. So, let's get to it, shall we.

Risk: A ship in the harbour is safe . . . But that's not what ships were made for.

I saw this poster hanging in the hallways of Vimy Ridge Academy in Edmonton AB years ago and was compelled to write down the quote.

Over the years, I have drawn upon this quote as my own personal inspiration in various circumstances.

In university I used this quote as my philosophy of teaching, my desire being to prepare students for the future (not in the sense of "filling the empty vessel" but a true desire to teach them how to handle themselves).

Today I find myself applying this to my teaching, parenting, and relationship practices. Have I become anchored and supine? Perhaps. That's not to say that I'm necessarily doing things incorrectly, but can I be better?

That question, and the follow up question, "How can I be better?" will be the major focus of this blog.

It is my hope that this blog is not only my own reflections, but a collaboration of ideas, tips, suggestions, feedback, observations, and answers.

Saturday, April 16, 2011

Web 2.0 Projects? Why Not? (Oh, plus assessing them)


I've been using / experimenting with some Web 2.0 tools in my classroom recently.  For the most part theses activities have been tools to work with a text and have been minimally graded or not graded at all, or they have been used to get familiar with the the Web 2.0 tools and have not been attached to an actual assignment yet (still used educationally and based on curricular goals, but with a focus on getting familiar with the tools).
Some of the Web 2.0 tools I've used recently: blogging (through blogspot), Todaysmeet, Picnik (for 6 word story), Audacity (is this classified as a web 2.0?), MixedInk, linoit, Weebly (an easy and free website creator), and digital photo taking (for 10 pic tour--again not really a web 2.0 tool).  I have also used ComicLife (for Macs) recently.
A number of these have not come in for any marks, but rather were used to get kids working with the tools, or with information, or both.  For example, I used MixedInk to have grade 9's share their essay introductions and work together to create one introduction for the class to use.  It helped students to see what others did, practice evaluating their own work and others', and work together collaboratively to produce the best introduction they could.  In addition to that, they also got to learn how to use MixedInk, a tool they'd never used before.  For their body paragraphs, we switched to paper and highlighters and kept the collaborative learning.  For the conclusion, we used Linoit and they posted their conclusions in 3 parts--rewording of thesis, restatement of ideas, link back to background on topic from intro (on three overlapping stickies). Students were able to see if they missed a part from their conclusion by using 3 stickies, one for each part, and were able to view their classmates' conclusions in order to see various approaches.  Many decided they needed to rewrite--without being asked to.  AND all of this was for the sake of learning.  No marks were given for any part of these activities.  Next week, students will sit down and write an essay on their own, on a new topic, and that will come in for marks.
On the other hand, I did use the blogging my grade 10's did as a mark. We had watched a film, A Few Good Men, and students kept notes on a particular topic (old diploma topics).  There were multiple topics and multiple students for each topic (they got to choose their topic).  I created a post on my school blog (for students and parents; it's new and barely used still at this point, though I'm trying to get kids to it by using it as part of activities like this one), for each topic.  After the film, students took their notes and made comments on the blog for their topic.  Then they commented back to others pushing them for more details, asking questions, clarifying points, etc.  They also had the opportunity to post on the other topics to provide their insights and help out their classmates.  To evaluate this activity I simply took a look at all the comments made by a student (lots of scrolling) and assessed the quality of their comments as well as making a subjective assessment regarding collaborative learning based upon the number and distribution of their comments--were they all on one topic, all at the beginning suggesting they only looked at this once, all at the end and simply repetition of the comments from others, etc).  It was a small mark that didn't amount to much as far as their overall grade, but enough for this class to actually care about doing the assignment.  And it has opened the door for future assessments like this now that they have had some experience with blogging and know what I'm expecting.
I also recently introduced my grade 7's to the 6-word story, audacity, and 10 pic tour, activities.  This was to get this class starting to use more tech (they are quite resistant and have very poor computer skills) so that I can begin offering it as an option for assignments without needing to "hold their hand" through it all.  I did a write up of the activities for them, with steps to follow, right through from the beginning to emailing their finished product to me.  Afterward, we discussed their likes and dislikes of the activities and also how they thought I could assess their work.  They had some good insights.





I know I'm a messy writer--I swear it's a genetic issue and teachers who insist on trying to correct are wasting their time :) On the bright side, it makes my messy-writing students happy that I can read their work, and they know that if I can't they need to do something about it.





Students found the activities fun and new.  They took ownership.  They liked being able to choose from the 3 activities.  We did have some computer issues (our school uses macs and for whatever reason we have been having network problems and computer issues--I use my personal macbook at school with none of the same issues our school macbooks have, so I'm at a loss to explain the problems).  Because of these issue, unfortunately, some students found the activities boring and it reinforced their opposition to technology.  I did find that after discussing the issues, these students were open to giving it another try later.  A few of the students had problems following my instructions and complained that they didn't get enough help.  8 times out of 10 their questions were clearly answered in my photocopied notes for them which they had refused to read carefully.  The other 2 times out of 10 I discovered just how weak their computer skills were as I'd made some assumptions and left out some "obvious" steps (like how to attach a file to their email) or that they'd have to look under "file" to export their Audacity work.  It did provide the opportunity for me to reinforce the need to follow directions and reread assignments carefully, as well as the fact that working with computers requires some experimentation and problem solving--It rarely gets perfectly laid out for you.
As for the evaluation, I agree with their points.  It was important to them that they be creative and not simply copy the work of others. Also, to use their chosen medium to its fullest extent rather than just the minimum capacity--I liked that they avoid the word "effort" (as I have taught them to) and focused instead upon the notion of creating a thoughtful piece base on the options available in the medium.  They recognized the vital need to say something meaningful despite the presentation medium.  They realized they could be assessed for group work and consultation skills, evaluating and fixing their errors, following all instructions/knowing what they had to do.
I believe that assessing these types of projects will come down to basing the assessment on curricular outcomes.  Assess the ideas and details, assess the writing skills (even more important when putting something out there for a public audience--and students know that), assess the use of form, organization, and consideration of audience.  Assess their evaluation and revision of the work.  It doesn't require a heavy focus on the medium itself (perhaps more for this leeway in ELA) except as far as using the capabilities of the program.
I also believe that it "choice" should be offered whenever practical.  Students don't all like the same things, and a lack of interest can affect the skill level and the effort, which in turn will affect the quality of work a student produces. For example, if I said use Picnik to create a 6 -word story for a summary of each chapter in a novel, and a student tells me she can produce the same assignment using an iPhone app instead, should I force her to use Picnik? Or what if a student comes and says he loves drawing and would like to do his assignment by hand on paper?  Should I force him to use Picnik?  Is the focus on the tool or the product or the interaction with the literary text?  Am I looking for technology skills or am looking to see that the student knows and understands the chapter well enough to effectively summarize the importance of it with a meaningful visual and word choice combination?
On the other hand, if I need students to be able to post their work for others to see and evaluate, and my focus for them here is to give and take feedback as a part of a group, then allowing a student to do their work using a different site may not be practical.
In addition to these situations, I have also been confronted by some students wanting to use various technological approaches with assignments I've created to be done using paper and pen.  For example, my grade 7's completed a menu project the other day.  They were asked to combine visual and written text to engage a customer.  A large focus was on item descriptions that incorporate figurative language.  We looked at some example menus on paper and online, but my assignment write-up clearly indicated that the expectation was that this should be completed on paper.  I had 3 students from my class of 13 ask me at the end of class if they could create their menu online.  I began to say "no" then caught myself.  I was literally silent for a good 30 seconds with these kids staring at me as I debated in my head if this was a good idea.  "Why Not!?!" was the question I kept coming back to.  Availability of computers? More work? Can I mark it the same way? How will they do this--do they have the skills?  I ended up saying "Why Not?" and they responded, "I don't know."  I addressed my concerns and we worked it out.  They all had computer access at home.  3 laptops are easy enough to book.  The marking guide didn't need a single alteration. None knew how to create a website so I told them I'd look into it and get back to them.  I spent an hour searching out free online website creators and settled on Weebly.com.  It's free and it's easy.  In the end, one of the three switched to paper because creating the website was beyond her current capabilities.  The other two blew me away.  I was happy to evaluate something different and these students had the opportunity to try something different and experience an extremely high level of satisfaction and ownership for their work.  At our Menu Celebration night I had all the handmade menus laid out for parents to see and right in the middle of the row I had a laptop loaded up to the online menu. Everyone was extremely impressed.  

Some questions I have found myself asking when it comes to assessing Web 2.0:
Is it necessary to mark this work, or is good enough that students are completing it as a learning activity?
What do I want students to get out of this activity?
Can I offer choices for this assignment that involve alternate tech or traditional tools?
Will skills with the technology affect the mark I will end up giving a student?
Have students had enough time to practice using the tech if it will affect their mark?

WHY NOT! has become my initial reaction now when a student comes to me looking for alternatives and choices.  Sometimes the answer to that question means the student ends up doing what I originally asked (though now they always understand why), but usually it means the student is more engaged in their learning because they have taken ownership of it.

Tuesday, April 12, 2011

An ARG for School--Would this interest your students?

So, I've decided to undertake the massive task of creating an ARG (Alternate Reality Game) for my students to follow.  It's going to be an extracurricular activity rather than a curricular one, and before you can ask, I'll give a brief rundown as to why.  First, this is year two for me of creating a Spring Extracurricular Activity.  I began last year with a geocaching inspired activity because I'd just learned of geocaching, had fun with it, and wanted to share it with my bored students.  We are a small school and students get bored at lunch.  We are a rural school and many kids, while they have lots of work to do, don't have a lot of opportunities to be involved in extracurricular activities.  And those who play school sports are itching for something to do in the spring when our sports teams are done for the year.  And so last year I undertook the task of creating 7 weeks of fun.  The response was completely underwhelming, and yet I was ecstatic that the small number of students that did participate were completely taken with the activity.  (Ha! So much for brief.)  This winter I had several students asking if I could put another activity together for them, and I said "of course" as though I already had it all planned out.  "Of course" I didn't.  So I began keeping my eyes open for new ideas.  ARG hit me like geocaching did and I became hooked on the idea.  I'm hoping to involve more students this time but if I don't, oh well.  Second, this is new territory for me.  I've never played an ARG, never seen an ARG, never created an ARG.  This will help me see the inner workings of the game and its full potential in a junior/senior high setting.  The games are designed for a huge population of people, typically on an national or international scale.  100 kids in one location is a significant modification. I personally feel better running it as extracurricular for the time being.  Third, I want students to get used to the idea and get a feel for the new experience before turning it into something that will have to be "evaluated" and "reported."  It seems unfair to grade students on something so out of their realm of experience, especially when it's not really something they can practice before doing for real.  This is their practice.  And fourth, learning shouldn't always be about marks and curriculum.  My plan for the ARG involves a lot of learning experiences but in a fun, nonthreatening environment and form.  I want kids to have fun and learn at the same time, not to be "forced" into a task.

So that's why I'm taking the extracurricular route.  Some of you are likely wondering at this point what exactly I mean when I say Alternate Reality Game.  But sorry, I have no intention on getting into that here.  What I am willing to do is link you to some of the info,  both from me on a different site, and from there to an education site that helped me understand how to use the game in a school setting.
Try this site: http://pwsdcofp.posterous.com/challenge-accepted-jen

Okay, for those of you who refused to click the link, I'll give you a one sentence explanation:  ARGs revolve around the telling of a story in both the real, tangible world, and the world of technology; it's not an RPG, instead players interact with the story as themselves.

What I'm really writing this post for is to get some feedback from you.  Please!  I've create the initial piece of the story tonight (not the only rabbit hole, but it is a rabbit hole that provides a piece of the storyline) and was hoping to get your thoughts for improvement.  Would this engage your students?  What would you change?  It should have a ring of reality but also a hint of the fictional nature.  Thanks in advance for your help.  Here it is:





This story begins like many others; in that regard it is not unique.  If that fact is enough to dissuade you from reading on then I will say sayonara to you right now. Goodbye, have a good life, it was good of you to get this far, so sorry to disappoint.  If, however, you are still reading, then I can promise you that this story will be like no other you have ever read . . . or should I say “lived?”

Gelda Natrule grew up like any normal kid does, if there is such a thing as normal.  And maybe “normal” is not the right word.  Perhaps I should say “ideal,” or, better yet, “typical.”  Yes, Gelda Natrule grew up like any typical kid does.  She played and went to school.  She got in trouble and did funny things that made her parents smile.  She spent time outdoors and played video games.  And when she grew up she wasn’t exactly sure what she wanted to be.  No, strike that, she did know:  she wanted to be a wife and mother, a business woman, a motivational speaker, and she wanted to work with kids and the environment.  She wanted it all.  So Gelda went out to accomplish her goals.

Sound familiar yet?

Yes? No?  Well maybe it’s not like many other stories.  Uh-oh, I hope not too many people stopped reading after the first three sentences. Oh well, they are the type that wouldn’t be interested in a good story anyways. I’m glad you’re still here.  And trust me, this will be unlike any other story experience you’ve ever had.

How do I know?  Well, because I’m the puppet master, the narrator, the one writing the story and pulling the strings.  But it’s not only that.  What’s really neat about this story is that you get to play along.  You can be a chapter in Gelda’s life.  You can interact with her.  Help her.  Rescue her?  Yes, but now I’m getting ahead of myself.  The story of Gelda’s life is only partially written, just like yours and mine.  I don’t know it all because she hasn’t lived it all.  And the part she is about to start living could involve you.  Because I’m the puppet master, I do know some of the future.  But the future is never constant.  We all have choices to make in life and those choices affect our lives and, unbeknownst to many, the lives of people we may not have even met yet. 

That is the case with you and Gelda.  I can tell you that Gelda grew up and has accomplished many of her dreams.  She runs a successful small business that produces and sells environmentally friendly cosmetics and beauty products that are 100% natural.  She graduated from the University of Alberta last year with a degree in Environmental Studies, and she tours around to schools to talk with students about environmental concerns and why students should be concerned.  She isn’t married yet and has no kids, but it’s still on her list. 

I can also tell you that Gelda has plans to visit your school, yes, Ridgevalley School, on Friday April 29th.   And furthermore I can tell you that she will soon be kidnapped.  I could even tell you by whom, but where would be the fun in that?  They don’t call me the puppet master for nothing.  What I can’t tell you is when this will happen or what will become of her.  That, in part, is up to you.  Are you the type of person to step up and help out a fellow human being, to stand up against men of poor ethics, and to protect the environment for your future and the future of your great-grandchildren?  If so, then things may yet turn out all right.  If not, I’m not certain what may become of Gelda. 

If you are intrigued, and I hope you are, there are two things you need to do.  First, plan to meet Gelda on Friday April 29th.  Second, be on the lookout for the red star.  The red star is my signature icon and more of this story about Gelda and you will be revealed when you see that icon.